Endverdens is a rogue-lite in which the player explores a mansion with a team of 4 characters, using vignettes that represent their actions. To help them cross the mansion, the player will have different items that he will have to distribute among the different team members still alive.
This project was carried out as part of the 5th year of Master, based on the memoirs made in parallel by the 3 members of the team
System Game design
Drafting of the design document
UI programming
Git management
C# programming
Creation of tools for balancing
Sonia Langrognat
Simon Kircher
Nathan Mezza
Clips
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